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Artificial Intelligence and Games 1st ed. 2018


Artificial Intelligence and Games 1st ed. 2018

Hardback by Yannakakis, Georgios N.; Togelius, Julian

Artificial Intelligence and Games

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£25.49

ISBN:
9783319635187
Publication Date:
26 Feb 2018
Edition/language:
1st ed. 2018 / English
Publisher:
Springer International Publishing AG
Pages:
337 pages
Format:
Hardback
For delivery:
Estimated despatch 21 - 22 May 2024
Artificial Intelligence and Games

Description

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Contents

Part I Background.- Introduction.- AI Methods.- Part II Ways of Using AI in Games.- Playing Games.- Generating Content.- Modeling Players.- Part III, The Road Ahead.- Game AI Panorama.- Frontiers of Game AI Research.- References.- Index.

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