Skip to main content Site map

Getting Started with C++ Audio Programming for Game Development: Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. (ePub eBook)


Getting Started with C++ Audio Programming for Game Development: Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. (ePub eBook)

eBook by David Gouveia/da L Gouveia, David

Getting Started with C++ Audio Programming for Game Development: Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. (ePub eBook)

£25.99

ISBN:
9781849699105
Publication Date:
26 Aug 2013
Publisher:
Packt Publishing
Pages:
116 pages
Format:
eBook
For delivery:
Download available
Getting Started with C++ Audio Programming for Game Development: Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit. (ePub eBook)

Description

Written specifically to help C++ developers add audio to their games from scratch, this book gives a clear introduction to the concepts and practical application of audio programming using the FMOD library and toolkit.Key Features Add audio to your game using FMOD and wrap it in your own code Understand the core concepts of audio programming and work with audio at different levels of abstraction Work with a technology that is widely considered to be the industry standard in audio middlewareBook DescriptionAudio plays a fundamental role in video games. From music to sound effects or dialogue, it helps to reinforce the experience, convey the mood, and give feedback to the player. Presently, many games have achieved commercial success by incorporating game sounds that have enhanced the user experience. You can achieve this in your games with the help of the FMOD library. This book provides you with a practical guide to implementing the FMOD toolkit in your games.Getting Started with C++ Audio Programming for Game Developers is a quick and practical introduction to the most important audio programming topics that any game developer is expected to know. Whether you need to play only a few audio files or you intend to design a complex audio simulation, this book will help you get started enhancing your game with audio programs.Getting Started with C++ Audio Programming for Game Developers covers a broad range of topics from loading and playing audio files to simulating sounds within a virtual environment and implementing interactive sounds that react to events in the game.The book starts off with an explanation of the fundamental audio concepts, after which it proceeds to explain how to use the FMOD Ex library, how to implement a 3D audio simulation, how to use the FMOD Designer toolkit, and how best to work with multi-layered sounds with complex behaviors attached to them. The final part of the book deals with working with audio at a much lower level by manipulating audio data directly.This book will provide you with a good foundation so that you can successfully implement audio into your games and begin pursuing other advanced topics in audio programming with confidence.What you will learn Design complex generative /interactive sounds Simulate an environment with 3D audio and effects Load and play audio files in several formats Control audio playback and many sound parameters Adapt an audio API to fit the needs of a gameWho this book is forThis book is perfect for C++ game developers who have no experience with audio programming and who would like a quick introduction to the most important topics required to integrate audio into a game.]]>

Accessing your eBook through Kortext

Once purchased, you can view your eBook through the Kortext app, available to download for Windows, Android and iOS devices. Once you have downloaded the app, your eBook will be available on your Kortext digital bookshelf and can even be downloaded to view offline anytime, anywhere, helping you learn without limits.

In addition, you'll have access to Kortext's smart study tools including highlighting, notetaking, copy and paste, and easy reference export.

To download the Kortext app, head to your device's app store or visit https://app.kortext.com to sign up and read through your browser.

This is a Kortext title - click here to find out more This is a Kortext title - click here to find out more

NB: eBook is only available for a single-user licence (i.e. not for multiple / networked users).

Back

Teesside University logo