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Ethics in the Virtual World: The Morality and Psychology of Gaming


Ethics in the Virtual World: The Morality and Psychology of Gaming

Paperback by Young, Garry

Ethics in the Virtual World: The Morality and Psychology of Gaming

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£32.29

ISBN:
9781844655502
Publication Date:
28 Feb 2013
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Acumen Publishing Ltd
Pages:
192 pages
Format:
Paperback
For delivery:
Estimated despatch 28 May - 2 Jun 2024
Ethics in the Virtual World: The Morality and Psychology of Gaming

Description

Ethics in the Virtual World examines the gamer's enactment of taboo activities in the context of both traditional and contemporary philosophical approaches to morality. The book argues that it is more productive to consider what individuals are able to cope with psychologically than to determine whether a virtual act or representation is necessarily good or bad. The book raises pertinent questions about one of the most rapidly expanding leisure pursuits in western culture: should virtual enactments warrant moral interest? Should there be a limit to what can be enacted or represented within these games? Or, is it all just a game?

Contents

1. Introduction: Playing with right and wrong 2. To prohibit or not to prohibit, that is the question 3. Hume's strength of feeling 4. Kant's call of duty 5. The cost-benefit of virtual violence (and other taboos) 6. Are meanings virtually the same? 7. There are wrongs and then there are wrongs 8. Virtual virtues, virtual vices 9. Doing what it takes to win 10. Agreeing the rules 11. Why would anyone want to do that? 12. Coping with virtual taboos 13. Conclusion Notes Bibliography

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