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Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS (ePub eBook) 1st ed.

eBook by Wang, Wallace

Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS (ePub eBook)

£64.99

ISBN:
9781484241028
Publication Date:
05 Nov 2018
Edition:
1st ed.
Publisher:
Springer Nature
Imprint:
Apress
Pages:
489 pages
Format:
eBook
For delivery:
Download available
Beginning ARKit for iPhone and iPad: Augmented Reality App Development for iOS (ePub eBook)

Description

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You'll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you'll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you'll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly.ARKit is Apple's software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device's camera.  What You'll Learn• Access the camera• Use ARKit's hit testing for tracked geometry• Apply and combine real world and virtual physicsWho This Book Is ForProgrammers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.

Contents

Chapter 1: Interacting with the Real World Chapter 2: Getting to Know ARKit Chapter 3: World tracking Chapter 4: Working with shapes Chapter 5: Working with lights Chapter 6: Positioning Objects Chapter 7: Rotating objects Chapter 8: Drawing on screen Chapter 9: Adding touch gestures to augmented reality Chapter 10: Interacting with augmented reality Chapter 11: Plane detection Chapter 12: Physics on virtual objects Chapter 13: Interacting with the real world Chapter 14: Image detection Chapter 15: Displaying video and virtual models Chapter 16: Image tracking and object detection Chapter 17: Persistence Appendix A: Converting 3D model files Appendix B: Creating virtual objects visually

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