From a steamy jungle to a modern city, or even a sci-fi space station, 3D Game Environments is the ultimate resource to help you create AAA quality art for a variety of game worlds. Primarily using Photoshop and 3ds Max, students will learn to create realistic textures from photo source and a variety of techniques to portray dynamic and believable game worlds. With detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine, Luke Ahearn gives you everything students need to make their own realistic game environments.
Key Features
The entire game world development process; from planning to 3D modeling, UV layout, and creating textures.
Exercises and projects to practice with; each section includes projects to guide you through creating different world genres.
The updated companion website-www.lukeahearn.com/textures/ now includes video tutorials in addition to updated sample textures, shaders, materials, actions, brushes, program demos, plug-ins and all art from the book-all the tools you need in one place.
Chapter 1: Orientation to Game World Optimization
Chapter 2: 3D Concepts
Chapter 3: Shaders and Models
Chapter 4: Planning the Low Polygon Urban Environment
Chapter 5: Modeling the Large Urban Environment
Chapter 6: Texturing the Large Urban Environment
Chapter 7: Introduction to Natural Environments
Chapter 8: Terrain
Chapter 9: Filling the World-Trees, Plants, Rocks, Water, and Sky
Chapter 10: Modeling and Texturing the Jungle Base
Chapter 11: Focus on the Futuristic Interior-Normal Maps and Multipass Shaders