Motion Capture in Performance explores the historical origins, properties and implications of Motion Capture. It introduces a new mode of performance for the commercial film, animation, and console gaming industries - 'Performance Capture', a distinct interdisciplinary discourse in the fields of theatre, animation, performance studies and film.
Introduction 1. Infrastructure 2. Language 3. Space and the Frame 4. Tool Use and Time 5. Environmental Navigation Conclusion Links to Practical Examples Bibliography Notes Index