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Fun Inc.: Why games are the 21st Century's most serious business

Paperback by Chatfield, Tom

Fun Inc.: Why games are the 21st Century's most serious business

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£12.79

ISBN:
9780753519455
Publication Date:
6 Jan 2011
Language:
English
Publisher:
Ebury Publishing
Imprint:
Virgin Books
Pages:
272 pages
Format:
Paperback
For delivery:
Estimated despatch 21 - 26 Aug 2026
Fun Inc.: Why games are the 21st Century's most serious business

Description

'Tom Chatfield's Fun Inc. is the most elegant and comprehensive defence of the status of computer games in our culture I have read, as well as a helpful compendium of research ... The numbers surrounding the sector are certainly thudding. By the end of 2008, annual sales of video games - not including consoles or devices - was $40 billion, comfortably outstripping the movie business. In the same year, Nintendo's employees were more profitable per head than Google's. The sheer pervasiveness of game experience - 99 per cent of teenage boys and 94 per cent of teenage girls having played a video game - means that instant naffness falls upon those who express a musty disdain for the medium. In fact, as Fun Inc. elegantly explains, computer game-playing has a very strong claim to be one of the most vital test-beds for intellectual enquiry.' Independent

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