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Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot


Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot

Paperback by Sawicki, Mark; Moody, Juniko

Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot

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£32.39

ISBN:
9780367354213
Publication Date:
20 May 2020
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
220 pages
Format:
Paperback
For delivery:
Estimated despatch 6 May 2024
Filming the Fantastic with Virtual Technology: Filmmaking on the Digital Backlot

Description

This book brings fantasy storytelling to a whole new level by providing an in-depth insight into the tools used for virtual reality, augmented reality, 360 cinema and motion capture in order to repurpose them to create a virtual studio for filmmaking. Gone are the long days and months of post before seeing your final product. Composites and CG characters can now be shot together as fast as a live-action show. Using off-the-shelf software and tools, authors Mark Sawicki and Juniko Moody document the set-up and production pipelines of the modern virtual/mocap studio. They reveal the procedures and secrets for making movies in virtual sets. The high-end technology that enabled the creation of films such as The Lord of the Rings, Avatar and The Jungle Book is now accessible for smaller, independent production companies. Do you want your actors to perform inside of an Unreal® Game Engine set and interact with the environment? Do you want to be able to put your live-action camera on a jib or dolly and move effortlessly through both a live-action and virtual space together? Do you want live performers interacting with giants, elves and other creatures manipulated by motion capture in real time? This book discusses all of these scenarios and more, showing readers how to create high-quality virtual content using alternative, cost-effective technology. Tutorials, case studies, and project breakdowns provide essential tips on how to avoid and overcome common pitfalls, making this book an indispensable guide for both beginners to create virtual backlot content and more advanced VFX users wanting to adopt best practices when planning and directing virtual productions with Reality™ software and performance capture equipment such as Qualysis.

Contents

Dedication Preface - Bill Taylor Acknowledgements Introduction Chapter 1 The First Magicians Chapter 2 A Brief History of Computer Graphics Chapter 3 Performance Capture Chapter 4 Camera Tracking Chapter 5 Under the Hood of the Reality EngineTM Compositing System Chapter 6 Making a Storyboard with Unreal ® Engine Chapter 7 Compositing Fundamentals Chapter 8 Production Considerations. Chapter 9 Creating Photo Real Environments Chapter 10 So You Don't Have a Million Dollars Chapter 11 Production Case Study Chapter 12 Virtual Reality: Indistinguishable from Magic. About the Authors Index

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