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Complete Guide to Photorealism for Visual Effects, Visualization and Games, The


Complete Guide to Photorealism for Visual Effects, Visualization and Games, The

Paperback by Dinur, Eran (Brainstorm Digital, USA)

Complete Guide to Photorealism for Visual Effects, Visualization and Games, The

WAS £36.99   SAVE £5.55

£31.44

ISBN:
9780367199265
Publication Date:
9 Dec 2021
Language:
English
Publisher:
Taylor & Francis Ltd
Imprint:
Routledge
Pages:
222 pages
Format:
Paperback
For delivery:
Estimated despatch 15 May 2024
Complete Guide to Photorealism for Visual Effects, Visualization and Games, The

Description

This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.

Contents

Introduction Part 1: Core Concepts 1. Reality and Photorealism 2. Photorealism in Digital Media 3. Color Part 2: The Real World 4. Light essentials 5. Light interaction 6. Daylight 7. Nighttime and Artificial Lighting 8. Shadows 9. Basic Material Properties 10. Lens and Camera Characteristics Part 3: The CG World 11. Rendering and Lighting 12. Shading 13. Texturing 14. Modeling Part 4: The 2D World 15. Integrating 2D Elements 16. Integrating CG elements 17. Lighting in 2D 18. Lens and Camera Effects 19. Epilogue: The Future 20. Appendix A: Glossary of Abbreviations 21. Appendix B: Software list

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