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Game Time: Understanding Temporality in Video Games

Hardback by Hanson, Christopher

Game Time: Understanding Temporality in Video Games

£68.00

ISBN:
9780253032782
Publication Date:
8 Mar 2018
Language:
English
Publisher:
Indiana University Press
Pages:
296 pages
Format:
Hardback
For delivery:
Estimated despatch 21 - 23 Aug 2026
Game Time: Understanding Temporality in Video Games

Description

Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles-including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.

Contents

Acknowledgments Introduction 1. More than Live: Game "A-liveness" and Immediacy 2. Game Presence and Mediatization 3. Pausing and Resuming 4. Saving and Restoring 5. An Instinct towards Repetition: "Replay Value," Mastery, and Re-Creation 6. Recursive Temporalities 7. Case Studies Conclusion Gameography Filmography Bibliography Index

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