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3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling 2nd edition

Paperback by Gahan, Andrew

3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

£55.99

ISBN:
9780240815824
Publication Date:
17 Jun 2011
Edition/language:
2nd edition / English
Publisher:
Taylor & Francis Ltd
Imprint:
Focal Press
Pages:
480 pages
Format:
Paperback
For delivery:
Estimated despatch 21 - 23 Aug 2026
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling

Description

With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Contents

Introduction to 3ds Max. Creating, Unwrapping, and Texturing Simple Models. Creating Complex Objects from Primitives. Vegetation and Alpha Maps. Low-Poly Vehicle. Creating LODs. Normal Maps. Gallery. Creating a 3D Environment. High-and Low-Poly Characters. Portfolio and Interview.

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